![]() You can do regular Bounties/missions that DON'T put you into a solo session to your heart's content, with the Trader and Moonshine goods still accruing. Basically, any other thing that puts you into a solo session will stop those goods from accruing(Harriet's Legendary animal missions, etc.) You can reset the timer at any time using the 'Reset' button. The timer will alert you when it expires. Press the 'Start' button to start the timer. This is even true of the Infamous Bounties you can do with the Prestigious Bounty license IF they put you into a solo session. A countdown timer for 59 minutes and 30 seconds. So if you spend 1/2 hour with Etta Doyle and think, "Hey, I bet that Trader/Moonshine delivery is ready now!", it actually won't be ready but instead be at the same place. 9 minute 30 second timer will count for 570 seconds. When the timer is up, the timer will start to blink. You can pause and resume the timer anytime you want by clicking the timer controls. To run stopwatch press 'Start Timer' button. What about blood money and similar missions, are they more profitable to wait until the last minute to deliver the (whatever it is you may be delivering)?īlood money crimes are the same way, it is best to wait until 12 minutes are up after you loaded in even free-roam stranger missions are like that for the optimal payout for the time spent.ĭuring a Blood Money crime or a Legendary bounty, since you load into a solo-session for them your Trader goods and Moonshine goods no longer continue to accrue while doing that mission. Online countdown timer alarms you in nine minute thirty second. This is especially true during a bounty month where the payout is X2, or that rare time it was X3! I call those "Etta Doyle" months. If I'm doing a Legendary bounty I will wait until the 30 minutes is up, for the max payout it isn't like I "grind" them so I figure I may as well get the max payout for bothering. If the time limit is less than 12 minutes, you might wait until the last minute or 30 seconds, if you want to. Add the days including any carried over from calculating hoursĪdd 2 days 21 hours 45 minutes 39 seconds to 5 days 10 hours 45 minutes 22 secondsĭivide days, hours, minutes and seconds by a divisor, working from smallest unit of time to largest.Just wait until 12 minutes have passed until you loaded in/the bounty started to turn them in, for the optimal payout for time spent.If total hours is greater than 24, subtract 24 from hours and carry 1 to days.Add the hours including any carried over from calculating minutes.You can also pause the timer at any time using the 'Pause' button. ![]() A countdown timer for 15 minutes and 30 seconds.
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